weatherless...................53.35886% offense.......................38.09027% balance.......................35.11159% voltturn......................28.42882% rain..........................27.32719% sun...........................26.51027% hyperoffense..................15.50916% multiweather.................. 9.56616% semistall..................... 7.32095% stall......................... 3.96802% rainoffense................... 2.90558% sunoffense.................... 2.79644% hail.......................... 1.47806% sand.......................... 1.06475% choice........................ 0.87875% monotype...................... 0.78152% sunstall...................... 0.56011% tailwind...................... 0.26772% monorock...................... 0.20721% trickroom..................... 0.18097% hailoffense................... 0.17355% rainstall..................... 0.14579% monodragon.................... 0.11793% monoflying.................... 0.07127% monosteel..................... 0.05987% sandstall..................... 0.05788% monoelectric.................. 0.05481% monowater..................... 0.04848% mononormal.................... 0.04704% monodark...................... 0.04257% dragmag....................... 0.04157% monograss..................... 0.03789% monofire...................... 0.03232% monoice....................... 0.03218% allweather.................... 0.02625% monoghost..................... 0.02428% monofighting.................. 0.02111% monobug....................... 0.01944% sandoffense................... 0.01614% monopoison.................... 0.01140% monoground.................... 0.01128% monopsychic................... 0.00894% monofairy..................... 0.00586% tricksun...................... 0.00182% trickhail..................... 0.00109% trickrain..................... 0.00092% Stalliness (mean: -0.055) -2.0|# |### -1.5|######### |############ -1.0|######################## |###################### -0.5|########################## |####################### 0.0|########################### |############################## +0.5|##################### |############### +1.0|############# |######### +1.5|##### |# +2.0|# |## +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%