weatherless...................52.32582% balance.......................40.90780% voltturn......................37.92145% offense.......................29.71987% rain..........................29.71332% sun...........................28.95155% hyperoffense..................13.64901% multiweather..................12.00527% semistall..................... 9.74409% stall......................... 5.97923% rainoffense................... 2.57435% sunoffense.................... 2.04588% sunstall...................... 0.69759% sand.......................... 0.62226% hail.......................... 0.49427% choice........................ 0.43615% tailwind...................... 0.42849% trickroom..................... 0.34032% monotype...................... 0.27882% rainstall..................... 0.16819% monodragon.................... 0.09093% monoflying.................... 0.08164% monosteel..................... 0.06689% sandstall..................... 0.03985% dragmag....................... 0.02001% allweather.................... 0.01747% hailoffense................... 0.01112% monoelectric.................. 0.00665% monoice....................... 0.00546% monowater..................... 0.00517% monorock...................... 0.00495% monodark...................... 0.00382% sandoffense................... 0.00363% monograss..................... 0.00315% monofire...................... 0.00304% mononormal.................... 0.00251% monopoison.................... 0.00152% monobug....................... 0.00143% monofighting.................. 0.00120% monopsychic................... 0.00073% trickhail..................... 0.00005% monoghost..................... 0.00005% tricksun...................... 0.00001% monoground.................... 0.00001% monofairy..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.127) -2.0|# |### -1.5|######## |######## -1.0|################## |############## -0.5|################### |############### 0.0|######################## |############################## +0.5|###################### |################## +1.0|################ |########## +1.5|###### |## +2.0|# |#### +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%