weatherless...................48.73122% balance.......................45.70868% voltturn......................43.74601% rain..........................35.04662% sun...........................30.94902% offense.......................26.61056% multiweather..................15.16001% hyperoffense.................. 9.40086% semistall..................... 9.24720% stall......................... 9.03270% rainoffense................... 2.43593% sunoffense.................... 1.49892% sunstall...................... 0.55248% sand.......................... 0.37564% trickroom..................... 0.35858% monotype...................... 0.24246% monoflying.................... 0.17423% rainstall..................... 0.14780% choice........................ 0.13905% hail.......................... 0.08997% monosteel..................... 0.04238% monodragon.................... 0.02298% tailwind...................... 0.01533% sandstall..................... 0.00804% dragmag....................... 0.00710% allweather.................... 0.00502% hailoffense................... 0.00090% monofire...................... 0.00058% monoice....................... 0.00050% monograss..................... 0.00043% mononormal.................... 0.00037% monowater..................... 0.00035% sandoffense................... 0.00031% monodark...................... 0.00022% monofighting.................. 0.00022% monobug....................... 0.00012% monoelectric.................. 0.00004% monopsychic................... 0.00003% monopoison.................... 0.00001% trickhail..................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.312) -2.0| |## -1.5|###### |###### -1.0|############# |########## -0.5|################ |############# 0.0|########################## |############################## +0.5|############################ |##################### +1.0|############# |########### +1.5|###### |### +2.0|# |###### +2.5|## |## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.46%