weatherless...................81.69879% offense.......................55.76274% balance.......................21.39221% hyperoffense..................19.07623% monotype...................... 8.16746% rain.......................... 8.09324% batonpass..................... 6.58717% sun........................... 5.30152% sand.......................... 3.16683% hail.......................... 3.11763% semistall..................... 2.29824% voltturn...................... 2.05684% mononormal.................... 1.84468% choice........................ 1.75917% stall......................... 1.47058% multiweather.................. 1.32296% rainoffense................... 1.18542% monoghost..................... 0.87001% monowater..................... 0.86255% monoflying.................... 0.75909% sunoffense.................... 0.57718% monodragon.................... 0.56306% monoground.................... 0.50801% monoice....................... 0.49107% monopsychic................... 0.48159% monofighting.................. 0.47312% monograss..................... 0.46384% monofairy..................... 0.45920% trickroom..................... 0.44126% monosteel..................... 0.43863% monofire...................... 0.42492% sandoffense................... 0.40616% monoelectric.................. 0.40213% monodark...................... 0.39406% hailoffense................... 0.34546% monobug....................... 0.34345% monopoison.................... 0.28879% tailwind...................... 0.17606% monorock...................... 0.13290% trapper....................... 0.10971% sandstall..................... 0.08511% rainstall..................... 0.04921% tricksand..................... 0.04175% trickrain..................... 0.03791% dragmag....................... 0.03771% sunstall...................... 0.02884% tricksun...................... 0.02239% hailstall..................... 0.01049% allweather.................... 0.00666% gravity....................... 0.00545% trickhail..................... 0.00282% swagplay...................... 0.00040% Stalliness (mean: -0.402) |# -2.0|# |######## -1.0|####################### |############################## 0.0|###################### |########## +1.0|#### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.00%