weatherless...................79.04091% offense.......................50.94799% balance.......................21.95477% hyperoffense..................19.40668% rain..........................14.14865% sun........................... 5.72967% semistall..................... 4.07594% stall......................... 3.61462% batonpass..................... 2.72656% voltturn...................... 2.58445% rainoffense................... 2.22358% monotype...................... 2.14224% choice........................ 1.87458% trickroom..................... 1.71841% multiweather.................. 1.69992% sand.......................... 1.45767% hail.......................... 1.33765% sunoffense.................... 0.43796% mononormal.................... 0.36300% monowater..................... 0.33193% monoice....................... 0.27500% monodragon.................... 0.22310% monoground.................... 0.21179% trickrain..................... 0.21083% tricksand..................... 0.20843% monofairy..................... 0.20545% monoghost..................... 0.19940% monosteel..................... 0.19190% monograss..................... 0.11566% monoflying.................... 0.10942% hailoffense................... 0.10878% monofire...................... 0.10612% sunstall...................... 0.10600% sandoffense................... 0.09575% monofighting.................. 0.09501% monodark...................... 0.08676% monopsychic................... 0.08073% monoelectric.................. 0.08026% rainstall..................... 0.07845% monopoison.................... 0.06568% dragmag....................... 0.06233% monobug....................... 0.05024% tailwind...................... 0.02481% tricksun...................... 0.02479% monorock...................... 0.01810% sandstall..................... 0.01355% trapper....................... 0.01158% hailstall..................... 0.00577% allweather.................... 0.00362% gravity....................... 0.00072% trickhail..................... 0.00029% swagplay...................... 0.00001% Stalliness (mean: -0.291) | -2.0|# |######### -1.0|########################### |############################## 0.0|##################### |########### +1.0|####### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.90%