weatherless...................82.19598% offense.......................46.33800% balance.......................25.02099% hyperoffense..................15.96487% rain..........................14.67330% stall......................... 6.82594% semistall..................... 5.85021% trickroom..................... 3.27301% voltturn...................... 2.98490% sun........................... 2.97738% rainoffense................... 1.98391% batonpass..................... 1.13247% choice........................ 0.95833% multiweather.................. 0.62202% monotype...................... 0.57143% sand.......................... 0.45062% trickrain..................... 0.44574% hail.......................... 0.32637% rainstall..................... 0.19806% sunoffense.................... 0.13615% monowater..................... 0.10563% monodragon.................... 0.10554% mononormal.................... 0.09270% sunstall...................... 0.07773% monoice....................... 0.06993% monosteel..................... 0.05004% monoground.................... 0.04814% monofairy..................... 0.04729% sandoffense................... 0.04648% tricksun...................... 0.04176% monoghost..................... 0.03834% monofighting.................. 0.03664% hailoffense................... 0.03256% monoelectric.................. 0.03103% monoflying.................... 0.02844% monograss..................... 0.02664% monofire...................... 0.02178% dragmag....................... 0.01934% monopsychic................... 0.01624% tricksand..................... 0.01580% monobug....................... 0.01283% monopoison.................... 0.01150% monodark...................... 0.00774% monorock...................... 0.00436% tailwind...................... 0.00249% trapper....................... 0.00189% sandstall..................... 0.00172% allweather.................... 0.00036% hailstall..................... 0.00030% gravity....................... 0.00005% swagplay...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.082) | -2.0| |####### -1.0|########################## |############################## 0.0|#################### |############## +1.0|######### |#### +2.0|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.86%