weatherless...................85.77466% offense.......................60.97698% hyperoffense..................20.36013% balance.......................18.25151% voltturn......................16.30923% hail.......................... 7.73986% rain.......................... 3.48889% sand.......................... 2.33118% monotype...................... 2.10638% sun........................... 1.63654% rainoffense................... 1.07679% multiweather.................. 0.96889% sunoffense.................... 0.83176% choice........................ 0.54177% semistall..................... 0.36867% hailoffense................... 0.36418% mononormal.................... 0.28999% monodark...................... 0.24278% monowater..................... 0.24054% monopoison.................... 0.21356% trickroom..................... 0.16635% monobug....................... 0.15511% monofighting.................. 0.13263% dragmag....................... 0.11015% monoground.................... 0.11015% tailwind...................... 0.10566% monograss..................... 0.10341% monoice....................... 0.10116% monoghost..................... 0.08767% sandoffense................... 0.08542% monoflying.................... 0.08318% monofire...................... 0.08318% monodragon.................... 0.08318% monosteel..................... 0.06744% monopsychic................... 0.05845% monofairy..................... 0.04271% stall......................... 0.04271% monorock...................... 0.03822% gravity....................... 0.02023% monoelectric.................. 0.02023% trapper....................... 0.01124% tricksand..................... 0.00450% Stalliness (mean: -0.516) |# -2.0|# |#### -1.5|######## |############# -1.0|###################### |######################### -0.5|########################### |############################## 0.0|########################## |############# +0.5|###### |## +1.0|# more negative = more offensive, more positive = more stall one # = 0.56%