weatherless...................88.22653% offense.......................64.24230% balance.......................24.37126% voltturn......................22.31982% hyperoffense..................11.27997% hail.......................... 9.08160% rain.......................... 3.05915% multiweather.................. 2.12440% sand.......................... 0.89034% sun........................... 0.86678% monotype...................... 0.86099% sunoffense.................... 0.50822% choice........................ 0.46931% rainoffense................... 0.46271% monodark...................... 0.36082% mononormal.................... 0.15358% monobug....................... 0.13369% semistall..................... 0.10362% hailoffense................... 0.10133% monopoison.................... 0.08492% monowater..................... 0.05950% tailwind...................... 0.04970% monoflying.................... 0.01920% monodragon.................... 0.01907% dragmag....................... 0.01500% monoground.................... 0.01438% monorock...................... 0.00863% sandoffense................... 0.00847% monoelectric.................. 0.00839% trickroom..................... 0.00409% stall......................... 0.00285% monofire...................... 0.00179% monograss..................... 0.00142% monopsychic................... 0.00104% monosteel..................... 0.00098% monoghost..................... 0.00079% monofighting.................. 0.00054% monofairy..................... 0.00030% monoice....................... 0.00013% gravity....................... 0.00003% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.370) | -2.0|# |## -1.5|#### |##### -1.0|########### |################# -0.5|###################### |############################## 0.0|####################### |############### +0.5|###### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.73%