weatherless...................88.17271% offense.......................62.28632% balance.......................27.04128% voltturn......................21.53916% hyperoffense..................10.66534% hail..........................10.26089% rain.......................... 6.15115% multiweather.................. 6.09293% sand.......................... 0.98161% monotype...................... 0.70836% sun........................... 0.52656% monodark...................... 0.40797% choice........................ 0.19735% sunoffense.................... 0.16531% rainoffense................... 0.12526% monopoison.................... 0.08652% monoflying.................... 0.06505% monowater..................... 0.05347% monoground.................... 0.03834% mononormal.................... 0.03484% hailoffense................... 0.01671% monoelectric.................. 0.01247% monorock...................... 0.01247% monodragon.................... 0.00928% tailwind...................... 0.00763% semistall..................... 0.00682% dragmag....................... 0.00074% monofire...................... 0.00037% stall......................... 0.00024% trickroom..................... 0.00006% monobug....................... 0.00002% monograss..................... 0.00001% monosteel..................... 0.00001% sandoffense................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.353) | -2.0|## |# -1.5|####### |#### -1.0|########## |################# -0.5|###################### |############################## 0.0|######################### |##################### +0.5|##### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.68%