weatherless...................87.03342% offense.......................55.33057% balance.......................27.11637% hyperoffense..................14.49134% sun........................... 6.30642% sand.......................... 3.72042% voltturn...................... 3.52525% hail.......................... 2.70798% semistall..................... 2.36643% monotype...................... 1.57355% rain.......................... 1.11003% multiweather.................. 0.79288% stall......................... 0.69529% sunoffense.................... 0.68309% sandoffense................... 0.59771% choice........................ 0.50012% monofire...................... 0.43913% trickroom..................... 0.42693% monodragon.................... 0.35374% monoflying.................... 0.25616% hailoffense................... 0.15858% monobug....................... 0.14638% monoghost..................... 0.13418% monowater..................... 0.10978% tricksun...................... 0.10978% monoice....................... 0.10978% tailwind...................... 0.07319% monopsychic................... 0.06099% monoelectric.................. 0.06099% rainoffense................... 0.04879% monodark...................... 0.04879% monograss..................... 0.04879% monorock...................... 0.04879% monofairy..................... 0.04879% monoground.................... 0.04879% monosteel..................... 0.03659% monofighting.................. 0.03659% mononormal.................... 0.03659% sunstall...................... 0.01220% gravity....................... 0.01220% monopoison.................... 0.01220% allweather.................... 0.01220% tricksand..................... 0.01220% Stalliness (mean: -0.300) |# -1.5|### |############### -1.0|#################### |############################## -0.5|############################## |############################# 0.0|########################## |################## +0.5|########### |######### +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%