weatherless...................90.68867% offense.......................52.20669% balance.......................29.94323% hyperoffense..................14.10124% voltturn...................... 4.29312% sun........................... 3.86471% semistall..................... 2.98748% sand.......................... 2.75399% hail.......................... 2.08850% rain.......................... 1.00822% monotype...................... 0.99206% stall......................... 0.76135% sandoffense................... 0.59517% trickroom..................... 0.57029% multiweather.................. 0.35094% sunoffense.................... 0.33265% monofire...................... 0.31638% monodragon.................... 0.25348% monoflying.................... 0.16247% tricksun...................... 0.15955% choice........................ 0.13477% monobug....................... 0.11499% hailoffense................... 0.08567% tailwind...................... 0.07210% monoghost..................... 0.06518% monowater..................... 0.06023% rainoffense................... 0.05162% monoice....................... 0.04350% monodark...................... 0.03629% monopsychic................... 0.03446% monograss..................... 0.03288% monofairy..................... 0.03162% mononormal.................... 0.02606% monorock...................... 0.02594% monoelectric.................. 0.02408% monosteel..................... 0.02371% monofighting.................. 0.02138% monoground.................... 0.01794% allweather.................... 0.00822% sunstall...................... 0.00754% monopoison.................... 0.00678% gravity....................... 0.00526% tricksand..................... 0.00400% Stalliness (mean: -0.248) |# -1.5|### |############### -1.0|##################### |############################## -0.5|############################# |############################## 0.0|########################### |##################### +0.5|############# |########### +1.0|####### |#### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.47%