weatherless...................95.67804% offense.......................45.97607% balance.......................33.04848% hyperoffense..................15.46475% voltturn...................... 5.32054% semistall..................... 4.79517% sand.......................... 2.01518% sun........................... 1.01010% trickroom..................... 0.95638% hail.......................... 0.79625% sandoffense................... 0.72161% stall......................... 0.71553% rain.......................... 0.51833% monotype...................... 0.26482% tricksun...................... 0.20407% monodragon.................... 0.18122% monofire...................... 0.05297% monowater..................... 0.02067% monoflying.................... 0.01624% sunoffense.................... 0.01293% multiweather.................. 0.01263% monobug....................... 0.01060% tailwind...................... 0.00631% mononormal.................... 0.00569% monoice....................... 0.00514% monodark...................... 0.00445% hailoffense................... 0.00247% allweather.................... 0.00176% monoground.................... 0.00112% monograss..................... 0.00036% monoghost..................... 0.00032% tricksand..................... 0.00013% choice........................ 0.00012% sunstall...................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.199) | -1.5|### |##################### -1.0|####################### |############################## -0.5|########################## |############################# 0.0|############################ |############################## +0.5|################ |############## +1.0|######## |####### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.42%