weatherless...................96.00736% offense.......................36.07777% balance.......................34.74827% hyperoffense..................18.34510% semistall.....................10.10526% voltturn...................... 7.22952% sand.......................... 2.46992% trickroom..................... 1.76546% sandoffense................... 0.76745% stall......................... 0.72359% rain.......................... 0.58442% sun........................... 0.54265% hail.......................... 0.39746% tricksun...................... 0.25695% monotype...................... 0.08027% monodragon.................... 0.07230% monofire...................... 0.00679% multiweather.................. 0.00160% monowater..................... 0.00153% tailwind...................... 0.00132% mononormal.................... 0.00065% monoice....................... 0.00062% monoflying.................... 0.00030% monobug....................... 0.00023% monoground.................... 0.00009% hailoffense................... 0.00007% allweather.................... 0.00007% sunoffense.................... 0.00004% monodark...................... 0.00002% choice........................ 0.00000% monoghost..................... 0.00000% tricksand..................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.125) | -1.5|### |############################ -1.0|######################## |############################## -0.5|################## |################## 0.0|################# |########################### +0.5|###################### |################## +1.0|############ |############### +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.42%