weatherless...................74.88607% offense.......................39.38921% balance.......................34.80283% hyperoffense..................12.24807% voltturn...................... 9.29850% sun........................... 8.23333% sand.......................... 8.00104% semistall..................... 6.97978% stall......................... 6.58012% rain.......................... 5.56144% hail.......................... 4.60158% trickroom..................... 2.64910% multiweather.................. 1.26993% monotype...................... 1.23692% hailoffense................... 0.94376% sandstall..................... 0.83568% sunoffense.................... 0.65605% rainoffense................... 0.52712% choice........................ 0.34054% monobug....................... 0.32586% monorock...................... 0.23597% sandoffense................... 0.20741% tricksun...................... 0.17084% tailwind...................... 0.12874% dragmag....................... 0.12034% monowater..................... 0.11521% mononormal.................... 0.11163% sunstall...................... 0.09383% monoghost..................... 0.05841% monodark...................... 0.05188% monofairy..................... 0.04223% monoflying.................... 0.03988% monofighting.................. 0.03632% monosteel..................... 0.03277% monofire...................... 0.03176% monograss..................... 0.03048% gravity....................... 0.02874% monopoison.................... 0.02783% rainstall..................... 0.02450% tricksand..................... 0.02435% monoelectric.................. 0.02375% monopsychic................... 0.02155% monoice....................... 0.01955% monoground.................... 0.01926% monodragon.................... 0.01814% trickhail..................... 0.01734% hailstall..................... 0.00980% trickrain..................... 0.00677% allweather.................... 0.00311% trapper....................... 0.00028% swagplay...................... 0.00001% fear.......................... 0.00000% Stalliness (mean: 0.052) -2.0|# |######## -1.0|################### |########################### 0.0|############################## |########################## +1.0|############ |###### +2.0|### |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.74%