weatherless...................78.56679% balance.......................35.14173% offense.......................32.26475% stall.........................12.80482% hyperoffense..................12.32419% sand.......................... 8.75968% voltturn...................... 7.74215% semistall..................... 7.46451% sun........................... 5.86083% rain.......................... 4.32049% hail.......................... 3.73612% trickroom..................... 3.72155% sandstall..................... 1.73627% multiweather.................. 1.22982% hailoffense................... 0.88704% monotype...................... 0.68414% choice........................ 0.37315% monorock...................... 0.35143% sunoffense.................... 0.32607% rainoffense................... 0.31899% dragmag....................... 0.11766% tricksun...................... 0.10059% tailwind...................... 0.09855% sunstall...................... 0.09163% sandoffense................... 0.07869% monobug....................... 0.06533% mononormal.................... 0.05809% monofairy..................... 0.04635% monowater..................... 0.02337% monodark...................... 0.02254% gravity....................... 0.01653% monofire...................... 0.01600% monoghost..................... 0.01450% monofighting.................. 0.01235% monopoison.................... 0.01158% monosteel..................... 0.01054% monograss..................... 0.01002% monodragon.................... 0.00922% monoelectric.................. 0.00878% monoground.................... 0.00841% monoflying.................... 0.00832% monopsychic................... 0.00575% tricksand..................... 0.00434% allweather.................... 0.00429% monoice....................... 0.00384% hailstall..................... 0.00358% trickhail..................... 0.00248% trickrain..................... 0.00232% rainstall..................... 0.00166% trapper....................... 0.00021% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.250) -2.0|# |######## -1.0|################## |####################### 0.0|############################## |########################### +1.0|########### |######## +2.0|#### |## +3.0|####### |## more negative = more offensive, more positive = more stall one # = 0.71%