weatherless...................80.56873% offense.......................45.19603% balance.......................29.45789% hyperoffense..................17.40319% sand..........................16.12294% voltturn...................... 5.44530% semistall..................... 4.27396% stall......................... 3.66893% sandoffense................... 2.23863% hail.......................... 1.92643% monotype...................... 1.71104% trickroom..................... 1.40126% rain.......................... 0.84947% sun........................... 0.76476% sandstall..................... 0.38964% monobug....................... 0.34608% tailwind...................... 0.30494% dragmag....................... 0.27832% choice........................ 0.23959% multiweather.................. 0.23233% mononormal.................... 0.19845% monopsychic................... 0.15731% monorock...................... 0.15731% rainoffense................... 0.15489% hailoffense................... 0.13069% monoflying.................... 0.11375% monowater..................... 0.10891% monoelectric.................. 0.10891% sunoffense.................... 0.10649% monograss..................... 0.10407% monofighting.................. 0.09439% monodark...................... 0.08712% monosteel..................... 0.07260% monoground.................... 0.07260% monoice....................... 0.07260% monopoison.................... 0.06292% monoghost..................... 0.06050% trickhail..................... 0.06050% hailstall..................... 0.04840% monofire...................... 0.04598% monodragon.................... 0.03630% gravity....................... 0.01936% monofairy..................... 0.01694% tricksand..................... 0.01694% trapper....................... 0.00484% trickrain..................... 0.00242% Stalliness (mean: -0.184) -2.0|## |##### -1.5|######### |################## -1.0|##################### |############################ -0.5|############################## |############################ 0.0|############################ |####################### +0.5|################## |############ +1.0|######### |##### +1.5|## |## +2.0|# |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%