weatherless...................94.26952% balance.......................40.00864% offense.......................36.03789% hyperoffense..................15.78674% semistall..................... 7.12955% voltturn...................... 6.00610% hail.......................... 3.05592% rain.......................... 1.09225% stall......................... 1.03718% sun........................... 0.83587% sand.......................... 0.74644% trickroom..................... 0.41554% hailoffense................... 0.37850% rainoffense................... 0.33494% choice........................ 0.16011% sunoffense.................... 0.04051% monotype...................... 0.01088% monoice....................... 0.00943% dragmag....................... 0.00419% sandoffense................... 0.00200% gravity....................... 0.00095% hailstall..................... 0.00073% tailwind...................... 0.00058% monofighting.................. 0.00045% monoflying.................... 0.00031% monofire...................... 0.00023% monobug....................... 0.00023% mononormal.................... 0.00021% tricksun...................... 0.00012% trickhail..................... 0.00002% monowater..................... 0.00001% monopsychic................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% multiweather.................. 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.103) -2.0|################# |### -1.5|#### |####### -1.0|########## |############# -0.5|######################### |########################### 0.0|############################ |################ +0.5|############################## |############################ +1.0|############### |###### +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%