weatherless...................77.36887% offense.......................60.40609% balance.......................32.78342% sun........................... 9.98308% rain.......................... 7.65651% hail.......................... 4.44162% hyperoffense.................. 3.97631% trickroom..................... 3.13029% semistall..................... 2.41117% monotype...................... 1.64975% tailwind...................... 0.71912% sand.......................... 0.71912% monowater..................... 0.46531% voltturn...................... 0.46531% stall......................... 0.42301% tricksun...................... 0.33841% choice........................ 0.33841% batonpass..................... 0.29611% multiweather.................. 0.16920% monopoison.................... 0.16920% monoelectric.................. 0.16920% rainoffense................... 0.12690% monodragon.................... 0.12690% monobug....................... 0.12690% monoghost..................... 0.12690% monofire...................... 0.12690% mononormal.................... 0.12690% sunoffense.................... 0.08460% monograss..................... 0.04230% monorock...................... 0.04230% monofairy..................... 0.04230% monoice....................... 0.04230% monodark...................... 0.04230% Stalliness (mean: -0.160) -1.5|# |### -1.0|##### |############ -0.5|############################## |######################### 0.0|####################### |################# +0.5|######### |##### +1.0|### | +1.5| more negative = more offensive, more positive = more stall one # = 0.74%