weatherless...................85.82800% offense.......................71.11182% balance.......................26.28955% trickroom..................... 8.07310% rain.......................... 6.11186% sun........................... 3.96158% hail.......................... 3.42080% hyperoffense.................. 1.74846% tailwind...................... 1.24376% batonpass..................... 1.10843% sand.......................... 0.67776% semistall..................... 0.64652% tricksun...................... 0.36091% stall......................... 0.20365% choice........................ 0.09928% rainoffense................... 0.07414% monotype...................... 0.01539% monobug....................... 0.00591% monoghost..................... 0.00293% monopoison.................... 0.00243% monofairy..................... 0.00204% monorock...................... 0.00139% monofire...................... 0.00067% monowater..................... 0.00002% voltturn...................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.219) -1.5| |## -1.0|##### |########## -0.5|############################## |############################# 0.0|################## |########## +0.5|####### |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.85%