weatherless...................87.01892% offense.......................60.45159% balance.......................37.23314% trickroom.....................15.70398% rain.......................... 7.07559% sun........................... 3.91883% batonpass..................... 3.10962% hyperoffense.................. 2.09503% hail.......................... 1.52971% tailwind...................... 1.33240% tricksun...................... 0.80563% sand.......................... 0.45694% stall......................... 0.12466% semistall..................... 0.09558% choice........................ 0.02402% rainoffense................... 0.01915% monotype...................... 0.00069% monopoison.................... 0.00023% monoghost..................... 0.00017% monobug....................... 0.00015% monorock...................... 0.00009% monofairy..................... 0.00003% monofire...................... 0.00002% monowater..................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.140) -1.5| |### -1.0| |############################## -0.5|##################### |############## 0.0|############################# |############### +0.5|############# |######### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.73%