weatherless...................89.23519% offense.......................52.34306% hyperoffense..................26.70203% balance.......................18.85500% voltturn......................13.24050% sun........................... 4.42087% choice........................ 4.17772% hail.......................... 4.15561% rain.......................... 1.63572% monotype...................... 1.39257% stall......................... 1.25995% trickroom..................... 1.23784% semistall..................... 0.83996% sunoffense.................... 0.70734% sand.......................... 0.59682% rainoffense................... 0.41998% hailoffense................... 0.41998% monodragon.................... 0.30946% monoflying.................... 0.26525% monodark...................... 0.19894% sandoffense................... 0.15473% monowater..................... 0.15473% monopoison.................... 0.15473% monoghost..................... 0.15473% tailwind...................... 0.11052% monofighting.................. 0.11052% mononormal.................... 0.11052% monofire...................... 0.08842% monobug....................... 0.06631% monosteel..................... 0.06631% monofairy..................... 0.06631% monograss..................... 0.04421% multiweather.................. 0.04421% monorock...................... 0.04421% Stalliness (mean: -0.511) |# -2.0|# |############# -1.0|########################### |############################## 0.0|#################### |########## +1.0|## | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 0.95%