weatherless...................89.49490% offense.......................51.31277% hyperoffense..................25.28323% balance.......................20.93542% voltturn......................14.97710% hail.......................... 4.61523% choice........................ 4.46307% sun........................... 4.26476% stall......................... 1.70718% trickroom..................... 1.31310% rain.......................... 1.28326% monotype...................... 0.94963% sunoffense.................... 0.91106% semistall..................... 0.76140% hailoffense................... 0.40575% rainoffense................... 0.40180% sand.......................... 0.38938% monodragon.................... 0.23631% monoflying.................... 0.17059% monopoison.................... 0.15613% monodark...................... 0.11757% sandoffense................... 0.11643% monoghost..................... 0.10263% monowater..................... 0.09171% monofighting.................. 0.08533% tailwind...................... 0.08028% mononormal.................... 0.06013% monofire...................... 0.05445% multiweather.................. 0.04753% monofairy..................... 0.04394% monosteel..................... 0.03939% monobug....................... 0.03030% monorock...................... 0.02898% monograss..................... 0.02686% Stalliness (mean: -0.450) | -2.0|# |############# -1.0|########################## |############################## 0.0|###################### |############ +1.0|## | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 0.93%