weatherless...................94.05662% balance.......................39.95201% offense.......................31.97595% voltturn......................18.92847% hyperoffense..................15.71379% stall.........................11.97977% hail.......................... 4.25224% choice........................ 2.72802% sun........................... 1.46550% sunoffense.................... 0.79995% semistall..................... 0.37849% trickroom..................... 0.26516% sand.......................... 0.13604% rain.......................... 0.08960% rainoffense................... 0.08236% hailoffense................... 0.01171% tailwind...................... 0.00072% monotype...................... 0.00040% monobug....................... 0.00040% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.182) | -2.0| |######### -1.0|############### |############### 0.0|############### |############################## +1.0| | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 1.05%