weatherless...................88.72355% offense.......................37.78825% balance.......................31.84315% hyperoffense..................20.58640% voltturn...................... 7.67551% hail.......................... 7.40620% semistall..................... 6.07052% stall......................... 3.71168% hailoffense................... 2.16069% rain.......................... 1.74063% sun........................... 1.63721% trickroom..................... 1.24877% sand.......................... 0.49764% choice........................ 0.48577% rainoffense................... 0.34650% sunoffense.................... 0.23418% monotype...................... 0.12722% hailstall..................... 0.06255% monoflying.................... 0.03637% monoice....................... 0.02759% monodark...................... 0.01807% monopoison.................... 0.01533% tailwind...................... 0.01101% monoelectric.................. 0.00933% mononormal.................... 0.00879% monograss..................... 0.00705% trickhail..................... 0.00548% multiweather.................. 0.00523% gravity....................... 0.00232% monowater..................... 0.00190% monofire...................... 0.00107% monobug....................... 0.00080% monoghost..................... 0.00076% monorock...................... 0.00068% sunstall...................... 0.00047% monosteel..................... 0.00009% dragmag....................... 0.00007% monofighting.................. 0.00007% monopsychic................... 0.00007% monofairy..................... 0.00006% monodragon.................... 0.00001% sandstall..................... 0.00001% sandoffense................... 0.00000% tricksand..................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.174) -2.0|## |##### -1.5|########### |######################## -1.0|################ |#################### -0.5|###################### |######################## 0.0|############################## |####################### +0.5|#################### |############# +1.0|########### |###### +1.5|#### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%