weatherless...................67.56590% offense.......................35.66300% balance.......................35.39146% sand..........................20.81132% hyperoffense..................19.94473% voltturn......................10.36543% rain.......................... 6.40339% semistall..................... 5.84906% sun........................... 4.46597% stall......................... 3.15175% sandoffense................... 1.26195% sandstall..................... 1.21548% sunoffense.................... 1.07514% rainoffense................... 1.03563% hail.......................... 0.94438% trickroom..................... 0.28275% tailwind...................... 0.25139% hailoffense................... 0.20247% choice........................ 0.18275% multiweather.................. 0.17922% monotype...................... 0.03800% monobug....................... 0.00824% mononormal.................... 0.00738% monoflying.................... 0.00607% tricksun...................... 0.00405% tricksand..................... 0.00344% monopoison.................... 0.00328% monowater..................... 0.00319% monograss..................... 0.00182% monofighting.................. 0.00175% monoghost..................... 0.00175% monopsychic................... 0.00154% monoelectric.................. 0.00131% monoice....................... 0.00102% monodragon.................... 0.00088% gravity....................... 0.00083% allweather.................... 0.00079% monofire...................... 0.00032% monodark...................... 0.00027% rainstall..................... 0.00026% monosteel..................... 0.00012% monorock...................... 0.00001% monoground.................... 0.00001% trickrain..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.138) |########## -1.5|############# |######################## -1.0|####################### |######################### -0.5|######################## |######################### 0.0|############################## |############################## +0.5|########################## |##################### +1.0|################ |######## +1.5|### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%