weatherless...................64.58141% balance.......................33.80826% offense.......................30.31818% hyperoffense..................25.70520% sand..........................25.49607% voltturn...................... 9.89926% semistall..................... 6.69487% rain.......................... 6.50056% stall......................... 3.47348% sun........................... 2.90869% sandstall..................... 1.63968% rainoffense................... 1.06520% sandoffense................... 0.95898% sunoffense.................... 0.95416% hail.......................... 0.59972% hailoffense................... 0.43048% trickroom..................... 0.19986% choice........................ 0.09914% tailwind...................... 0.08957% multiweather.................. 0.07796% monotype...................... 0.01578% monobug....................... 0.00460% monoflying.................... 0.00440% mononormal.................... 0.00344% monowater..................... 0.00119% monopsychic................... 0.00056% monoghost..................... 0.00050% allweather.................... 0.00042% tricksand..................... 0.00040% monograss..................... 0.00038% monofighting.................. 0.00031% monodragon.................... 0.00017% monopoison.................... 0.00012% rainstall..................... 0.00009% monoice....................... 0.00009% monoelectric.................. 0.00006% tricksun...................... 0.00004% gravity....................... 0.00003% monodark...................... 0.00002% monofire...................... 0.00001% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.157) |########## -1.5|############ |############################## -1.0|#################### |################# -0.5|################# |############### 0.0|######################### |################ +0.5|################### |####################### +1.0|################ |######### +1.5|## |## +2.0|## |## +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%