weatherless...................83.50575% hyperoffense..................40.78933% offense.......................32.18590% balance.......................18.47414% rain.......................... 8.57626% sun........................... 6.81098% semistall..................... 5.82490% voltturn...................... 5.48485% choice........................ 3.01630% stall......................... 2.72574% rainoffense................... 2.30620% sunoffense.................... 1.46839% tailwind...................... 1.24745% hail.......................... 0.88015% rainstall..................... 0.33556% trickroom..................... 0.31394% hailoffense................... 0.27498% sand.......................... 0.23457% sandoffense................... 0.10137% monotype...................... 0.09702% gravity....................... 0.03167% dragmag....................... 0.02936% monoelectric.................. 0.01918% sunstall...................... 0.01577% hailstall..................... 0.01448% monoice....................... 0.01320% trickrain..................... 0.01279% monodragon.................... 0.01111% monopoison.................... 0.01101% monosteel..................... 0.01054% monograss..................... 0.01025% multiweather.................. 0.00772% monowater..................... 0.00602% monoghost..................... 0.00544% monofire...................... 0.00443% tricksun...................... 0.00428% sandstall..................... 0.00242% monobug....................... 0.00147% monoflying.................... 0.00138% monodark...................... 0.00120% mononormal.................... 0.00114% tricksand..................... 0.00107% trickhail..................... 0.00039% monoground.................... 0.00031% monopsychic................... 0.00025% trapper....................... 0.00017% monofighting.................. 0.00007% monorock...................... 0.00002% monofairy..................... 0.00001% allweather.................... 0.00000% Stalliness (mean: -0.560) -2.0|####### |############# -1.5|######################### |############################## -1.0|######################### |##################### -0.5|############### |############## 0.0|############ |############ +0.5|########## |####### +1.0|####### |#### +1.5|##### |## +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.47%