weatherless...................76.71096% offense.......................49.44848% balance.......................25.63299% hyperoffense..................21.07044% sand..........................11.71973% hail.......................... 6.91903% voltturn...................... 3.39684% monotype...................... 3.25896% hailoffense................... 2.93307% rain.......................... 2.73251% sun........................... 2.24367% semistall..................... 2.14339% stall......................... 1.70469% monobug....................... 1.10303% choice........................ 0.81474% rainoffense................... 0.63926% monoelectric.................. 0.62672% sandoffense................... 0.37603% trickroom..................... 0.36350% sunoffense.................... 0.36350% multiweather.................. 0.32590% mononormal.................... 0.26322% monofighting.................. 0.22562% monowater..................... 0.20055% monograss..................... 0.20055% sandstall..................... 0.16295% monodark...................... 0.13788% monopoison.................... 0.12534% monofairy..................... 0.11281% monosteel..................... 0.08774% monoice....................... 0.08774% monorock...................... 0.05014% monodragon.................... 0.05014% monoflying.................... 0.05014% monofire...................... 0.05014% tailwind...................... 0.03760% monopsychic................... 0.03760% monoghost..................... 0.02507% monoground.................... 0.01253% Stalliness (mean: -0.348) -2.0|## |##### -1.5|######### |################# -1.0|############################ |########################### -0.5|########################## |############################## 0.0|############################ |#################### +0.5|############### |######### +1.0|#### |### +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%