weatherless...................75.51814% offense.......................47.49322% balance.......................29.44467% hyperoffense..................18.21941% sand..........................13.75264% hail.......................... 7.03027% voltturn...................... 3.91956% semistall..................... 2.66640% hailoffense................... 2.62209% monotype...................... 2.39482% rain.......................... 2.22609% stall......................... 2.17630% sun........................... 1.73068% choice........................ 0.84652% monoelectric.................. 0.79436% trickroom..................... 0.60696% monobug....................... 0.56859% rainoffense................... 0.55569% multiweather.................. 0.25782% monofighting.................. 0.24477% sandoffense................... 0.19359% sandstall..................... 0.17045% monowater..................... 0.15035% monodark...................... 0.12997% sunoffense.................... 0.12686% mononormal.................... 0.11355% monosteel..................... 0.10620% monoice....................... 0.09391% monograss..................... 0.08876% monopoison.................... 0.08589% monoflying.................... 0.03371% tailwind...................... 0.02451% monofire...................... 0.02334% monoghost..................... 0.01194% monodragon.................... 0.00993% monoground.................... 0.00649% monopsychic................... 0.00542% monorock...................... 0.00284% monofairy..................... 0.00105% Stalliness (mean: -0.264) -2.0|# |#### -1.5|###### |############## -1.0|######################### |####################### -0.5|##################### |######################### 0.0|############################## |###################### +0.5|################# |######### +1.0|### |### +1.5|# | +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%