weatherless...................74.70834% offense.......................42.22714% balance.......................37.78138% sand..........................17.60495% hyperoffense..................12.54368% hail.......................... 5.08895% semistall..................... 3.97079% voltturn...................... 3.51858% stall......................... 3.47701% hailoffense................... 2.41160% trickroom..................... 1.58338% rain.......................... 1.52777% sun........................... 1.32514% monotype...................... 0.65521% rainoffense................... 0.48012% monoelectric.................. 0.35851% choice........................ 0.35116% sandstall..................... 0.30356% multiweather.................. 0.25515% monofighting.................. 0.13246% monoice....................... 0.07953% sandoffense................... 0.05932% sunoffense.................... 0.04964% monosteel..................... 0.04133% monodark...................... 0.04102% monowater..................... 0.02534% mononormal.................... 0.01250% monoghost..................... 0.00174% monodragon.................... 0.00115% monorock...................... 0.00020% monobug....................... 0.00008% monofire...................... 0.00008% monofairy..................... 0.00004% monopsychic................... 0.00004% monograss..................... 0.00001% monopoison.................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.062) -2.0| |## -1.5|### |###### -1.0|################ |########## -0.5|########### |################ 0.0|############################## |##################### +0.5|################# |######### +1.0|## |#### +1.5|# |# +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.65%