weatherless...................78.46962% offense.......................48.09116% balance.......................36.05799% sand..........................15.86473% hyperoffense.................. 7.05114% semistall..................... 6.86132% voltturn...................... 3.28850% hail.......................... 3.01695% trickroom..................... 2.33477% stall......................... 1.93840% rain.......................... 1.52995% sun........................... 1.48506% hailoffense................... 1.14061% multiweather.................. 0.36632% sandstall..................... 0.34523% choice........................ 0.21706% rainoffense................... 0.06875% monotype...................... 0.06858% monoelectric.................. 0.02334% sunoffense.................... 0.02290% monofighting.................. 0.01915% monoice....................... 0.01537% sandoffense................... 0.01123% monodark...................... 0.00430% monowater..................... 0.00285% monosteel..................... 0.00274% mononormal.................... 0.00146% monodragon.................... 0.00004% monoghost..................... 0.00001% monorock...................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% monobug....................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.067) -2.0| |# -1.5|## |## -1.0|#### |## -0.5|#### |##### 0.0|############################## |######### +0.5|########### |##### +1.0|# |##### +1.5| | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 1.24%