weatherless...................67.19546% offense.......................53.99256% balance.......................23.78022% rain..........................18.53806% hyperoffense..................17.74825% sun...........................12.03318% voltturn...................... 3.11312% multiweather.................. 3.04899% hail.......................... 3.02273% semistall..................... 2.87535% monotype...................... 2.68858% sand.......................... 2.28655% rainoffense................... 2.24342% stall......................... 1.60362% trickroom..................... 1.26347% choice........................ 1.09621% sunoffense.................... 0.96270% monodragon.................... 0.43803% trickrain..................... 0.37915% hailoffense................... 0.34765% monoghost..................... 0.29777% monoice....................... 0.26665% monowater..................... 0.26515% monobug....................... 0.26102% sandoffense................... 0.21639% monofire...................... 0.21264% mononormal.................... 0.18751% monoflying.................... 0.13426% monofighting.................. 0.13089% monodark...................... 0.12451% monorock...................... 0.11888% tricksun...................... 0.09113% monopsychic................... 0.09076% monopoison.................... 0.08701% monosteel..................... 0.08663% monofairy..................... 0.08626% rainstall..................... 0.07463% tailwind...................... 0.07426% monoelectric.................. 0.06676% monograss..................... 0.06450% monoground.................... 0.05700% sunstall...................... 0.05138% trapper....................... 0.04650% dragmag....................... 0.03525% sandstall..................... 0.01275% trickhail..................... 0.00338% hailstall..................... 0.00263% tricksand..................... 0.00225% allweather.................... 0.00188% gravity....................... 0.00150% Stalliness (mean: -0.335) -2.0|# |## -1.5|####### |############### -1.0|###################### |############################## -0.5|############################# |########################## 0.0|###################### |################ +0.5|############ |######## +1.0|#### |### +1.5|# |# +2.0| | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%