weatherless...................67.29384% offense.......................36.20781% hyperoffense..................23.11732% balance.......................22.89652% rain..........................21.76446% sun...........................13.61874% semistall..................... 9.39982% stall......................... 8.37853% multiweather.................. 3.24053% trickroom..................... 2.90403% sunoffense.................... 1.46489% voltturn...................... 1.44877% rainoffense................... 1.33179% rainstall..................... 0.86672% trickrain..................... 0.67951% choice........................ 0.38300% sand.......................... 0.33607% hail.......................... 0.22755% monotype...................... 0.13194% monopoison.................... 0.05474% sunstall...................... 0.03979% tricksun...................... 0.03223% hailoffense................... 0.02688% monoice....................... 0.02270% monoelectric.................. 0.01268% monofairy..................... 0.00904% monobug....................... 0.00787% monofighting.................. 0.00635% monoghost..................... 0.00492% monodragon.................... 0.00414% monodark...................... 0.00399% sandoffense................... 0.00341% monowater..................... 0.00283% dragmag....................... 0.00188% monopsychic................... 0.00108% monofire...................... 0.00083% mononormal.................... 0.00061% monograss..................... 0.00041% tailwind...................... 0.00027% monoflying.................... 0.00017% tricksand..................... 0.00016% monorock...................... 0.00008% hailstall..................... 0.00004% monoground.................... 0.00003% gravity....................... 0.00003% monosteel..................... 0.00001% trapper....................... 0.00001% sandstall..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.060) -2.0| |## -1.5|############ |############################## -1.0|###################### |###################### -0.5|########################### |##################### 0.0|########## |############## +0.5|####################### |######### +1.0|####### |############## +1.5|#### |## +2.0|## |# +2.5|#### |##### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.42%