weatherless...................78.37599% offense.......................59.53791% balance.......................25.77330% hyperoffense.................. 9.46288% hail.......................... 7.78199% sun........................... 5.27409% rain.......................... 4.68404% voltturn...................... 4.47156% sand.......................... 3.92812% semistall..................... 3.76619% trickroom..................... 1.98657% stall......................... 1.45972% hailoffense................... 0.87520% choice........................ 0.44787% monotype...................... 0.29068% trapper....................... 0.19826% rainoffense................... 0.17220% sunoffense.................... 0.16983% sandstall..................... 0.16114% sandoffense................... 0.13586% monodark...................... 0.08926% tricksand..................... 0.05924% monograss..................... 0.05292% dragmag....................... 0.05213% multiweather.................. 0.04423% monowater..................... 0.04186% tailwind...................... 0.03081% monofire...................... 0.02686% tricksun...................... 0.02449% monoice....................... 0.02370% trickhail..................... 0.01975% monodragon.................... 0.01975% gravity....................... 0.01817% monopsychic................... 0.01501% monoflying.................... 0.01106% trickrain..................... 0.01027% monofighting.................. 0.01027% monopoison.................... 0.00632% hailstall..................... 0.00553% monofairy..................... 0.00237% monoground.................... 0.00237% monobug....................... 0.00079% monoghost..................... 0.00079% monoelectric.................. 0.00079% mononormal.................... 0.00079% Stalliness (mean: -0.238) -1.5|### |####### -1.0|############## |############################## -0.5|############################ |######################## 0.0|################### |################### +0.5|######## |###### +1.0|##### |## +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%