weatherless...................79.39689% offense.......................59.03524% balance.......................26.73424% hyperoffense.................. 8.62470% hail.......................... 7.38714% rain.......................... 4.59669% sun........................... 4.59312% voltturn...................... 4.14496% sand.......................... 4.05503% semistall..................... 3.95014% trickroom..................... 2.02821% stall......................... 1.65568% hailoffense................... 0.71856% choice........................ 0.38498% sandstall..................... 0.21945% rainoffense................... 0.15026% monotype...................... 0.14766% sunoffense.................... 0.13225% tricksand..................... 0.07418% sandoffense................... 0.05299% monodark...................... 0.03872% dragmag....................... 0.03453% monofire...................... 0.03306% multiweather.................. 0.02888% tailwind...................... 0.02454% monowater..................... 0.02037% monograss..................... 0.01891% monodragon.................... 0.01738% gravity....................... 0.01673% tricksun...................... 0.01508% monoice....................... 0.01141% trickhail..................... 0.01103% hailstall..................... 0.00851% trickrain..................... 0.00718% trapper....................... 0.00434% monofighting.................. 0.00343% monopsychic................... 0.00189% monoflying.................... 0.00130% monopoison.................... 0.00112% monofairy..................... 0.00110% monoground.................... 0.00098% monoelectric.................. 0.00087% monobug....................... 0.00052% monoghost..................... 0.00052% mononormal.................... 0.00026% Stalliness (mean: -0.210) -1.5|## |####### -1.0|############## |############################## -0.5|############################ |######################### 0.0|#################### |#################### +0.5|######### |###### +1.0|##### |## +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.57%