weatherless...................81.61576% offense.......................58.18073% balance.......................28.17420% hyperoffense.................. 7.73614% hail.......................... 6.04814% rain.......................... 4.91271% voltturn...................... 4.08513% sand.......................... 3.97569% semistall..................... 3.66486% sun........................... 3.45554% stall......................... 2.24408% trickroom..................... 1.93186% hailoffense................... 0.48584% choice........................ 0.36007% sandstall..................... 0.25390% monotype...................... 0.08236% rainoffense................... 0.08147% sunoffense.................... 0.07372% tricksand..................... 0.06064% monofire...................... 0.03755% sandoffense................... 0.02282% dragmag....................... 0.01864% monodark...................... 0.01703% tailwind...................... 0.01331% monodragon.................... 0.01131% hailstall..................... 0.00972% gravity....................... 0.00865% multiweather.................. 0.00783% monowater..................... 0.00762% tricksun...................... 0.00552% monograss..................... 0.00478% monoice....................... 0.00395% trickhail..................... 0.00311% trapper....................... 0.00166% trickrain..................... 0.00101% mononormal.................... 0.00006% monoflying.................... 0.00002% monopoison.................... 0.00002% monofighting.................. 0.00002% monopsychic................... 0.00001% monofairy..................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.176) -1.5|## |##### -1.0|############# |############################## -0.5|############################ |######################## 0.0|#################### |####################### +0.5|######### |###### +1.0|#### |## +1.5|## |# +2.0| | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.57%