weatherless...................85.29324% offense.......................60.91234% balance.......................26.49646% hyperoffense.................. 7.30162% voltturn...................... 4.90225% rain.......................... 4.24014% hail.......................... 3.92358% sand.......................... 3.63383% semistall..................... 3.34317% sun........................... 2.91119% stall......................... 1.94641% trickroom..................... 1.18184% choice........................ 0.45361% hailoffense................... 0.35111% sandstall..................... 0.24691% monotype...................... 0.06919% rainoffense................... 0.05838% tricksand..................... 0.05568% monofire...................... 0.04902% sunoffense.................... 0.03311% sandoffense................... 0.02794% monowater..................... 0.00816% monodark...................... 0.00793% gravity....................... 0.00581% tailwind...................... 0.00560% dragmag....................... 0.00332% monoice....................... 0.00295% trickhail..................... 0.00208% multiweather.................. 0.00198% tricksun...................... 0.00182% monograss..................... 0.00098% hailstall..................... 0.00019% monodragon.................... 0.00014% trickrain..................... 0.00004% trapper....................... 0.00001% mononormal.................... 0.00001% monoflying.................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.212) -1.5|### |#### -1.0|################ |############################# -0.5|############################## |##################### 0.0|################### |###################### +0.5|######## |##### +1.0|#### |## +1.5|## | +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.59%