weatherless...................81.51147% offense.......................47.10848% balance.......................31.92828% voltturn......................19.19367% hyperoffense..................17.71716% rain.......................... 9.66506% sun........................... 4.43676% sand.......................... 4.21217% semistall..................... 2.32881% rainoffense................... 2.00910% choice........................ 0.92002% stall......................... 0.91728% trickroom..................... 0.90533% monotype...................... 0.76689% hail.......................... 0.44146% sandoffense................... 0.36029% sunoffense.................... 0.35207% tailwind...................... 0.27264% multiweather.................. 0.25945% tricksun...................... 0.17479% monobug....................... 0.13097% monoghost..................... 0.11254% monowater..................... 0.09013% sandstall..................... 0.08715% hailoffense................... 0.08515% trickrain..................... 0.06250% monofire...................... 0.06250% monofighting.................. 0.05901% monopoison.................... 0.05328% monograss..................... 0.05030% monoflying.................... 0.04332% monodragon.................... 0.03735% monodark...................... 0.03585% monoice....................... 0.02888% dragmag....................... 0.02614% mononormal.................... 0.02565% monoground.................... 0.02042% monosteel..................... 0.01892% gravity....................... 0.01867% sunstall...................... 0.01693% monoelectric.................. 0.01693% monofairy..................... 0.01494% monorock...................... 0.01295% monopsychic................... 0.01170% rainstall..................... 0.00747% trapper....................... 0.00573% tricksand..................... 0.00423% hailstall..................... 0.00100% allweather.................... 0.00025% Stalliness (mean: -0.295) -2.0|##### |### -1.5|######## |############ -1.0|##################### |####################### -0.5|########################## |############################## 0.0|########################### |######################## +0.5|#################### |########### +1.0|##### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%