weatherless...................81.49419% offense.......................45.20760% balance.......................32.91301% voltturn......................22.11816% hyperoffense..................18.45179% rain.......................... 9.97244% sand.......................... 4.57514% sun........................... 3.86019% semistall..................... 2.51568% rainoffense................... 2.21254% trickroom..................... 1.06921% choice........................ 0.94067% stall......................... 0.91193% sandoffense................... 0.40564% monotype...................... 0.38484% hail.......................... 0.31419% sunoffense.................... 0.30316% tricksun...................... 0.21593% tailwind...................... 0.21255% multiweather.................. 0.20824% hailoffense................... 0.09137% sandstall..................... 0.06764% monobug....................... 0.06551% trickrain..................... 0.05251% monofire...................... 0.04731% monowater..................... 0.04396% monoghost..................... 0.03617% dragmag....................... 0.02716% monodragon.................... 0.02635% monopoison.................... 0.02476% monodark...................... 0.02352% monograss..................... 0.02084% monofighting.................. 0.01820% mononormal.................... 0.01559% monoflying.................... 0.01307% monoice....................... 0.01290% monoground.................... 0.00918% monorock...................... 0.00879% monoelectric.................. 0.00829% monosteel..................... 0.00784% monofairy..................... 0.00712% gravity....................... 0.00670% monopsychic................... 0.00603% trapper....................... 0.00569% tricksand..................... 0.00440% rainstall..................... 0.00297% sunstall...................... 0.00244% allweather.................... 0.00012% hailstall..................... 0.00010% Stalliness (mean: -0.289) -2.0|###### |#### -1.5|######## |############ -1.0|##################### |###################### -0.5|######################### |############################## 0.0|########################### |######################## +0.5|##################### |############ +1.0|##### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%