weatherless...................87.89126% balance.......................59.63299% offense.......................39.67121% hail.......................... 4.38666% trickroom..................... 4.12645% sun........................... 4.02452% rain.......................... 3.07553% tricksun...................... 2.74824% voltturn...................... 0.95859% sand.......................... 0.63799% semistall..................... 0.58292% tailwind...................... 0.22214% trickhail..................... 0.16067% hyperoffense.................. 0.07333% stall......................... 0.03954% dragmag....................... 0.03306% multiweather.................. 0.01593% monotype...................... 0.00902% sunoffense.................... 0.00535% trickrain..................... 0.00487% monowater..................... 0.00316% monoghost..................... 0.00255% gravity....................... 0.00188% monoice....................... 0.00171% tricksand..................... 0.00169% sandstall..................... 0.00036% monofire...................... 0.00031% mononormal.................... 0.00021% monopsychic................... 0.00021% monoflying.................... 0.00019% monofighting.................. 0.00015% monoelectric.................. 0.00013% monograss..................... 0.00012% rainstall..................... 0.00009% rainoffense................... 0.00008% monofairy..................... 0.00007% monodark...................... 0.00007% monodragon.................... 0.00005% monosteel..................... 0.00004% monoground.................... 0.00004% monorock...................... 0.00002% monopoison.................... 0.00001% hailstall..................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% batonpass..................... 0.00000% sandoffense................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.084) | -0.8|# |## -0.4|########### |#################### 0.0|############################# |############################## +0.4|################ |######## +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.82%