weatherless...................89.83215% balance.......................62.63534% offense.......................36.86988% rain.......................... 4.19470% hail.......................... 3.75232% trickroom..................... 2.16736% sun........................... 1.99837% voltturn...................... 1.91451% tricksun...................... 1.27511% semistall..................... 0.47763% sand.......................... 0.23229% tailwind...................... 0.09201% dragmag....................... 0.04425% hyperoffense.................. 0.01375% trickhail..................... 0.01164% multiweather.................. 0.00983% monotype...................... 0.00622% monoghost..................... 0.00453% stall......................... 0.00340% trickrain..................... 0.00143% monowater..................... 0.00118% sunoffense.................... 0.00089% gravity....................... 0.00058% monoice....................... 0.00029% sandstall..................... 0.00013% monofire...................... 0.00004% tricksand..................... 0.00004% monopsychic................... 0.00004% monoflying.................... 0.00004% monograss..................... 0.00002% monofighting.................. 0.00002% rainoffense................... 0.00001% rainstall..................... 0.00001% mononormal.................... 0.00001% monofairy..................... 0.00001% monodark...................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% hailoffense................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% sandoffense................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.101) | -0.8| |# -0.4|########### |################ 0.0|############################## |############################## +0.4|############# |########## +0.8|## |# | | more negative = more offensive, more positive = more stall one # = 0.87%