weatherless...................92.53558% offense.......................50.82836% balance.......................26.01071% hyperoffense..................17.83270% voltturn...................... 4.72610% rain.......................... 4.25487% stall......................... 4.00073% rainoffense................... 2.89828% trickroom..................... 2.78778% sun........................... 1.58420% semistall..................... 1.32750% hail.......................... 1.00435% sand.......................... 0.62100% monotype...................... 0.52648% mononormal.................... 0.47202% choice........................ 0.17852% hailoffense................... 0.16743% sunoffense.................... 0.05667% tailwind...................... 0.04959% sandstall..................... 0.04854% monoelectric.................. 0.02426% monopoison.................... 0.02270% monoice....................... 0.00344% monoghost..................... 0.00180% monorock...................... 0.00137% sandoffense................... 0.00063% dragmag....................... 0.00052% monoflying.................... 0.00045% monopsychic................... 0.00031% gravity....................... 0.00028% monobug....................... 0.00014% monograss..................... 0.00000% multiweather.................. 0.00000% rainstall..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.293) -2.0|## |### -1.5|####### |############# -1.0|################# |######################### -0.5|############################## |########################## 0.0|######################### |################### +0.5|########### |###### +1.0|## |# +1.5| |### +2.0|## | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%