offense.......................50.86002% balance.......................40.05604% sand..........................38.21524% weatherless...................37.52735% trickroom.....................19.87394% rain..........................12.27533% tricksand..................... 8.32308% hail.......................... 8.11684% hyperoffense.................. 5.92870% sun........................... 3.87633% trickhail..................... 3.30635% semistall..................... 2.56535% tricksun...................... 1.56459% rainoffense................... 0.93589% sandoffense................... 0.81761% tailwind...................... 0.80379% gravity....................... 0.72987% stall......................... 0.58989% voltturn...................... 0.44270% monotype...................... 0.17631% monoelectric.................. 0.10399% sandstall..................... 0.09405% choice........................ 0.07052% monoice....................... 0.04117% hailoffense................... 0.03719% monofairy..................... 0.03115% multiweather.................. 0.01109% monofighting.................. 0.00000% Stalliness (mean: -0.075) -1.5|# |### -1.0|##### |##### -0.5|############### |###################### 0.0|############################## |###################### +0.5|########## |## +1.0|## |# +1.5| |# more negative = more offensive, more positive = more stall one # = 0.84%