weatherless...................50.77703% sand..........................44.51280% offense.......................44.09139% hyperoffense..................32.88407% balance.......................16.08819% sandoffense...................13.65932% stall......................... 3.72866% rain.......................... 3.49218% semistall..................... 3.20768% voltturn...................... 2.93030% sandstall..................... 2.39154% choice........................ 2.05014% dragmag....................... 1.90612% monotype...................... 1.59495% hail.......................... 1.50960% rainoffense................... 1.40825% multiweather.................. 0.68101% trickroom..................... 0.59033% monowater..................... 0.44986% sun........................... 0.39829% monofighting.................. 0.19915% monopoison.................... 0.19737% hailstall..................... 0.17248% batonpass..................... 0.16536% tricksand..................... 0.14225% sunoffense.................... 0.11202% monograss..................... 0.11024% monobug....................... 0.10846% monoice....................... 0.10135% gravity....................... 0.09957% monofire...................... 0.07824% monorock...................... 0.07290% monoelectric.................. 0.07112% monosteel..................... 0.05334% monoghost..................... 0.04801% mononormal.................... 0.04090% monopsychic................... 0.03378% monoflying.................... 0.02489% trickrain..................... 0.02312% hailoffense................... 0.02312% monodark...................... 0.02134% monoground.................... 0.01600% tricksun...................... 0.01245% tailwind...................... 0.00711% monodragon.................... 0.00178% monofairy..................... 0.00178% Stalliness (mean: -0.510) |########## -1.5|############### |############################# -1.0|############################## |############################# -0.5|#################### |################### 0.0|############## |########### +0.5|####### |####### +1.0|#### |### +1.5|## |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%