sand..........................49.59208% weatherless...................46.11722% offense.......................43.51599% hyperoffense..................34.54268% sandoffense...................15.90045% balance.......................14.31484% stall......................... 4.35532% rain.......................... 3.55657% semistall..................... 3.27117% sandstall..................... 2.95265% voltturn...................... 2.85150% dragmag....................... 2.47615% choice........................ 2.17952% rainoffense................... 1.75101% hail.......................... 1.25617% multiweather.................. 0.70402% monotype...................... 0.57986% trickroom..................... 0.56904% batonpass..................... 0.23643% monowater..................... 0.23395% hailstall..................... 0.22301% sun........................... 0.18572% tricksand..................... 0.16486% gravity....................... 0.15088% monofighting.................. 0.13120% sunoffense.................... 0.08214% monorock...................... 0.04091% hailoffense................... 0.03239% trickrain..................... 0.02994% monopoison.................... 0.02900% monoice....................... 0.02251% monobug....................... 0.02086% monograss..................... 0.02074% monoelectric.................. 0.01741% monosteel..................... 0.01699% monofire...................... 0.01528% tricksun...................... 0.01261% monopsychic................... 0.01219% monoflying.................... 0.01047% mononormal.................... 0.00664% monodark...................... 0.00522% monoground.................... 0.00453% monoghost..................... 0.00104% monofairy..................... 0.00104% monodragon.................... 0.00103% tailwind...................... 0.00029% Stalliness (mean: -0.526) |########### -1.5|############### |############################## -1.0|############################# |############################ -0.5|################## |################### 0.0|############# |######### +0.5|###### |###### +1.0|#### |### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%