sand..........................52.82148% weatherless...................44.59844% hyperoffense..................38.86969% offense.......................37.60633% sandoffense...................19.78373% balance.......................13.68622% stall......................... 5.90115% sandstall..................... 4.28245% semistall..................... 3.93661% dragmag....................... 3.02164% voltturn...................... 2.56877% rain.......................... 1.60792% hail.......................... 1.17927% rainoffense................... 1.17073% choice........................ 0.97976% gravity....................... 0.34780% batonpass..................... 0.33037% trickroom..................... 0.31577% hailstall..................... 0.30726% multiweather.................. 0.25203% monotype...................... 0.16374% monofighting.................. 0.12244% tricksand..................... 0.05887% sun........................... 0.04493% hailoffense................... 0.04437% sunoffense.................... 0.03146% monowater..................... 0.01996% monograss..................... 0.00830% trickrain..................... 0.00814% monopoison.................... 0.00357% monorock...................... 0.00353% monoflying.................... 0.00263% monobug....................... 0.00202% monosteel..................... 0.00125% tricksun...................... 0.00119% monodark...................... 0.00002% monoelectric.................. 0.00002% monopsychic................... 0.00001% tailwind...................... 0.00001% mononormal.................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.505) |########## -1.5|############# |############################## -1.0|####################### |##################### -0.5|############# |############## 0.0|######## |####### +0.5|##### |####### +1.0|### |#### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%