sand..........................55.50367% weatherless...................42.78514% hyperoffense..................34.92063% offense.......................34.45820% sandoffense...................20.32562% balance.......................15.33504% stall.........................11.75349% sandstall..................... 8.79124% semistall..................... 3.53264% dragmag....................... 2.41763% voltturn...................... 1.99063% choice........................ 1.12919% hail.......................... 1.10173% gravity....................... 1.07119% rain.......................... 0.65637% rainoffense................... 0.62443% hailstall..................... 0.53138% trickroom..................... 0.34801% monotype...................... 0.08608% monofighting.................. 0.07953% multiweather.................. 0.06026% batonpass..................... 0.01890% sun........................... 0.01335% sunoffense.................... 0.01295% tricksand..................... 0.00363% monograss..................... 0.00328% monorock...................... 0.00138% monowater..................... 0.00135% hailoffense................... 0.00076% monopoison.................... 0.00051% monoflying.................... 0.00002% monosteel..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.291) |####### -1.5|################ |######################### -1.0|############################## |##################### -0.5|################# |############ 0.0|####### |######## +0.5|####### |############ +1.0|### |### +1.5|## |####### +2.0|####### |###### +2.5|## more negative = more offensive, more positive = more stall one # = 0.52%