weatherless...................54.06579% balance.......................34.63040% offense.......................33.53701% sand..........................26.78366% hyperoffense..................20.39785% rain..........................13.32751% semistall..................... 6.02747% stall......................... 5.40727% voltturn...................... 4.72275% sun........................... 3.69826% dragmag....................... 2.63013% hail.......................... 2.34529% sandstall..................... 2.33381% monotype...................... 2.21666% choice........................ 1.59645% trickroom..................... 1.22433% rainoffense................... 0.78559% sandoffense................... 0.72128% sunstall...................... 0.57886% hailoffense................... 0.56737% monowater..................... 0.34226% tailwind...................... 0.31470% rainstall..................... 0.31470% monobug....................... 0.23200% monodragon.................... 0.23200% mononormal.................... 0.22511% sunoffense.................... 0.19755% hailstall..................... 0.19066% monoice....................... 0.18836% monofighting.................. 0.17687% multiweather.................. 0.17228% monoghost..................... 0.14242% monorock...................... 0.12864% monosteel..................... 0.10796% monoflying.................... 0.08959% gravity....................... 0.08729% monopsychic................... 0.07810% monograss..................... 0.07580% monoground.................... 0.07580% tricksand..................... 0.06891% monodark...................... 0.06432% monofire...................... 0.05513% monoelectric.................. 0.02986% batonpass..................... 0.02527% trickhail..................... 0.01838% allweather.................... 0.01608% monopoison.................... 0.01149% trickrain..................... 0.00230% Stalliness (mean: -0.119) -2.0|######### |############# -1.5|########### |############ -1.0|################## |################# -0.5|####################### |############################# 0.0|############################## |########################## +0.5|####################### |#################### +1.0|########## |####### +1.5|##### |#### +2.0|## |## +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.37%