weatherless...................46.48309% balance.......................33.28051% sand..........................32.50297% offense.......................30.97229% hyperoffense..................23.62556% rain..........................15.18992% stall......................... 6.57180% semistall..................... 5.54985% voltturn...................... 4.41065% sun........................... 3.38445% dragmag....................... 3.10535% sandstall..................... 3.03493% hail.......................... 2.54482% choice........................ 1.52882% monotype...................... 1.12431% rainoffense................... 1.10270% hailoffense................... 0.77507% sunstall...................... 0.76052% sandoffense................... 0.70246% trickroom..................... 0.58974% tailwind...................... 0.49128% rainstall..................... 0.27094% hailstall..................... 0.25381% monowater..................... 0.19533% monodragon.................... 0.18733% monofighting.................. 0.14421% gravity....................... 0.12224% monosteel..................... 0.11879% monoice....................... 0.11259% sunoffense.................... 0.11063% monobug....................... 0.10712% multiweather.................. 0.10497% tricksand..................... 0.08701% monoghost..................... 0.05537% monopsychic................... 0.04747% mononormal.................... 0.03328% trickhail..................... 0.03067% monofire...................... 0.02996% monoground.................... 0.02993% monoflying.................... 0.02325% monograss..................... 0.02255% monodark...................... 0.01191% monoelectric.................. 0.00821% batonpass..................... 0.00744% monorock...................... 0.00585% monopoison.................... 0.00178% allweather.................... 0.00010% trickrain..................... 0.00009% Stalliness (mean: -0.139) -2.0|############ |################## -1.5|############## |############# -1.0|################### |################ -0.5|##################### |############################## 0.0|############################ |######################## +0.5|######################## |####################### +1.0|########## |####### +1.5|##### |#### +2.0|## |### +2.5|##### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%