weatherless...................39.98767% sand..........................37.20735% balance.......................30.86103% offense.......................27.97548% hyperoffense..................24.56378% rain..........................16.10944% stall.........................10.65548% semistall..................... 5.94423% sandstall..................... 5.53574% voltturn...................... 3.66350% sun........................... 3.58076% hail.......................... 3.15577% dragmag....................... 2.43317% choice........................ 1.10853% sunstall...................... 1.07995% hailoffense................... 0.89988% tailwind...................... 0.84914% rainoffense................... 0.67980% sandoffense................... 0.60557% hailstall..................... 0.45504% monotype...................... 0.43054% monosteel..................... 0.29324% trickroom..................... 0.16364% rainstall..................... 0.15663% sunoffense.................... 0.11873% gravity....................... 0.10291% trickhail..................... 0.05955% monofighting.................. 0.05812% multiweather.................. 0.04100% monodragon.................... 0.02962% monopsychic................... 0.02946% monoice....................... 0.01049% monowater..................... 0.00281% monoghost..................... 0.00221% monobug....................... 0.00180% mononormal.................... 0.00124% tricksand..................... 0.00114% monofire...................... 0.00093% batonpass..................... 0.00053% monoflying.................... 0.00029% monodark...................... 0.00023% monograss..................... 0.00013% monoground.................... 0.00009% monoelectric.................. 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: -0.057) -2.0|############## |########################### -1.5|################ |######### -1.0|######################## |################ -0.5|#################### |############################## 0.0|############################## |########################## +0.5|######################## |######################### +1.0|########### |######## +1.5|######## |######## +2.0|### |#### +2.5|########### |##### +3.0|## more negative = more offensive, more positive = more stall one # = 0.31%